ποΈ Quick Start Guide
This tutorial guides you through experiencing HybridCLR hot updates starting from an empty project. For simplicity, we will only demonstrate with BuildTarget set to Windows or MacOS Standalone platforms.
ποΈ Using MonoBehaviour
HybridCLR fully supports the MonoBehaviour workflow. You can dynamically attach hot update scripts through AddComponent in code, or attach hot update scripts to assets and restore them by loading assets.
ποΈ Using Generics
HybridCLR fully supports generic features without any limitations.
ποΈ Code Obfuscation
If hot update code is not obfuscated, tools like ILSpy can easily decompile it back to near-source-code C# code, posing serious threats to intellectual property and code security for commercial game projects and indie game development.
ποΈ Other Resources
Official Related Repositories